You are a wizard who finds yourself trapped in a puzzle-filled dungeon. You have only your wits and a mysterious dark cube to aid you in your escape. Abscond with the cube! But beware: magical panels of stained glass line the outer walls, and the light that peeks through is bright enough to burn...

CONTROLS:

WASD or arrows to move. Hold J or SPACE to grab the cube while you're standing next to it. (You can pull and push the cube, but you can't drag it left or right.) Press K or ENTER while next to a switch to interact with it. Move the cube to the goal to complete each level.

INFO:

A brief cube-pushing (and pulling, so it's not quite sokoban) puzzle game made for Trijam #373. Except this took me over 5 hours, so let's pretend it was called Pentajam this time around. I'll make a game in under three hours for real sometime. I swear.

CREDITS:

Palette is Pastelito2 from Anubi on Lospec.

Font is Not Jam Slab Serif 11 by Not Jam (used under CC0).

SFX from SubspaceAudio (also used under CC0).

And thank you to those who have already made great tutorials on implementing grid-based movement in Godot so I didn't have to reinvent the wheel in under three hours (1, 2).

Published 2 days ago
StatusReleased
PlatformsHTML5
Authorchronicheadache
GenrePuzzle
Made withGodot
ContentNo generative AI was used

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