lightcube
You are a wizard who finds yourself trapped in a puzzle-filled dungeon. You have only your wits and a mysterious dark cube to aid you in your escape. Abscond with the cube! But beware: magical panels of stained glass line the outer walls, and the light that peeks through is bright enough to burn...
CONTROLS:
WASD or arrows to move. Hold J or SPACE to grab the cube while you're standing next to it. (You can pull and push the cube, but you can't drag it left or right.) Press K or ENTER while next to a switch to interact with it. Move the cube to the goal to complete each level.
INFO:
A brief cube-pushing (and pulling, so it's not quite sokoban) puzzle game made for Trijam #373. Except this took me over 5 hours, so let's pretend it was called Pentajam this time around. I'll make a game in under three hours for real sometime. I swear.
CREDITS:
Palette is Pastelito2 from Anubi on Lospec.
Font is Not Jam Slab Serif 11 by Not Jam (used under CC0).
SFX from SubspaceAudio (also used under CC0).
And thank you to those who have already made great tutorials on implementing grid-based movement in Godot so I didn't have to reinvent the wheel in under three hours (1, 2).
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Author | chronicheadache |
| Genre | Puzzle |
| Made with | Godot |
| Content | No generative AI was used |

Comments
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This is fantastic. I'd love to see an expanded version (and maybe an "undo" command).
Thank you! I'd definitely like to come back to this idea someday. I'll keep the request for an undo button in mind...
"Can't drag left or right" is a misleading way to describe it at the start. You *can* drag it left or right if you're to the side of it. And you can't drag it up or down if you're to the side of it.
The inability to activate a switch while a box is on a statue tile is only explained on a level where that can't happen anyway, making it easy to miss or forget.
An "undo" key would be nice, instead of a death instantly restarting the whole thing. It can be a bit frustrating to have to redo the whole thing because of a single misinput.
Decent little puzzle game otherwise! I get that this was made for a game jam, so take these as notes for the future.
Thank you for playing, and for the thoughtful feedback!
I was struggling to concisely explain how you can only push/pull the box in line with yourself, so good to know I need to keep working on that description lol. And I agree on the other two points as well. Definitely things I'd want to fix up in a more fully-realized build.
I had been playing with the idea for this mechanic for a while and used this jam as a way to prototype it. I'd like to come back to this concept again, so it's useful to have good feedback to build off in the future. Thanks again :)